I help companies design, build and debug real-time media systems.
Software architect and engineer specializing in multimedia systems using C++, GStreamer, FFmpeg, WebRTC and Qt.
Get in touchServices
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Media architecture
Design of media systems, from capture and processing to streaming and playback.
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Real-time media pipelines
GStreamer and FFmpeg pipelines for live video and audio.
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Custom GStreamer elements
Writing new elements and plugins in C and C++.
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Live streaming
WebRTC and low-latency streaming.
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A/V synchronization
Timing analysis and fixing sync, drift and latency problems.
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Video and audio codecs
Writing codec elements, and integrating and tuning video and audio codecs.
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Debugging and issue analysis
Finding the root cause of crashes, stalls, leaks and glitches, and fixing them.
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Performance optimization
Profiling and speeding up C++ media code on Linux, macOS and Windows.
Contact
Tell me about your project: lukasz.hunczak@imaginarybit.com