Łukasz Huńczak

I help companies design, build and debug real-time media systems.

Software architect and engineer specializing in multimedia systems using C++, GStreamer, FFmpeg, WebRTC and Qt.

Get in touch

Services

  • Media architecture

    Design of media systems, from capture and processing to streaming and playback.

  • Real-time media pipelines

    GStreamer and FFmpeg pipelines for live video and audio.

  • Custom GStreamer elements

    Writing new elements and plugins in C and C++.

  • Live streaming

    WebRTC and low-latency streaming.

  • A/V synchronization

    Timing analysis and fixing sync, drift and latency problems.

  • Video and audio codecs

    Writing codec elements, and integrating and tuning video and audio codecs.

  • Debugging and issue analysis

    Finding the root cause of crashes, stalls, leaks and glitches, and fixing them.

  • Performance optimization

    Profiling and speeding up C++ media code on Linux, macOS and Windows.

Contact

Tell me about your project: lukasz.hunczak@imaginarybit.com